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However, there’s something else about this game that in my opinion, revolutionises stealth. This means that you are constantly checking your surroundings and over your shoulder, before moving on. Sometimes a shift change happens and fresh guards enter the scene, or a new vehicle may show up. Patrol patterns also change when you reach specific checkpoints in the mission. The AI works well too and soldiers will investigate, if they spot something suspicious – either you, or someone you incapacitated earlier and were careless hiding. Guards patrol around and some vehicles move about, depending on the scenario you’re playing. The island location lends itself readily to gameplay walls that don’t feel overly artificial. This adds more atmosphere to proceedings and if you aren’t feeling slightly uncomfortable at some of the goings on in this place, then you probably aren’t human. You can go anywhere you like within the marine base, which is a direct riff on Guantanamo Bay. It’s more like “open map” in this case, but I have to say that it really does deliver on the word “open”. While previews of Phantom Pain look amazing, I can’t really call Ground Zeroes open world it is clearly too small to deserve that title.
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MGS V: Ground Zeroes and The Phantom Pain (the full game, for which GZ is the prequel/taster) are touted as the first games to utilise open world stealth. That’s an important point, to which I will return. The maps will also show you the location of enemies you have tagged, in realtime. It feels like I have a genuine, real-life gadget at my disposal, just like a true spy (well, at least the fictional ones). Navigation with the map displayed on my iPad is a whole lot easier and somehow, more atmospheric. Map in iPad App, showing tagged enemies (red triangles)
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Introduce a second screen, via the free iOS (or Android) app however, and the stakes are higher. So far, all of this is good, but hardly revolutionary. I admit, I struggled to see the usefulness of this.Īlthough it is translucent, it takes up most of your view as you are moving around.īy the time I had discovered what it was used for, I had already played enough that I already knew my way around the base. The other, called “Navigation”, will display an active overlay map on your screen. One, labelled “Map” shows the entire base, allows you to select way-points and check where you can extract, via helicopter. They operate in real time, which normally annoys me, but here serves to heighten the tension.Īs well as options to check your objectives, there are two map screens. The menus are your standard fayre, but they are useful and functional. However, even when I did so, the game reacted to my choice in an intelligent way, so it wasn’t a simple “hack” to gain victory. This is very unusual for me, as I generally prefer to enjoy the challenge of working through gameplay frustrations. I must confess I used a FAQ site to find out a better way into one building I had been struggling with. There are plenty of secrets to discover, including optional objectives, alternate routes, and unusual ways of neutralising enemy eyes. The map is relatively small, but it still takes a while to get to know your way around it. Many have commented on this game’s length, some going as far as to call it a “tech demo”.īut this game, more than any other, has finally made stealth “click” for me. Now I have played Ground Zeroes, I feel I have at last, arrived. However, a decent amount of gameplay is spent in “stealth mode” – without terrible consequences, if it all goes wrong.Īs a result, I found myself slowly warming to the idea. In more recent times, I have toyed with stealth in some non-stealth action games, such as the Batman Arkham series, and Shadow of Mordor.Īdmittedly, they would probably not be held up as the best examples of the genre. It’s just that I couldn’t quite get into them. Lest stealth fans recoil in terror, you may be pleased to hear that I have changed, albeit slowly.ĭon’t get me wrong: I always liked the idea of this type of game and they always involve cool gadgets. The propensity of some of these games to penalise you, or flat-out restart a level, just for getting spotted, meant they soon went back to the store. There were often odd layouts, or strange button combinations required for seemingly basic functions. I found the controls weren’t always the best. I had tried out one or two in my time, including one Metal Gear Solid game (I forget which one) and some of the Splinter Cell series.īut I never really had enough patience for them. If you had asked my opinion on the genre some time back, I would have said, “I hate stealth games”. I Hate(d) Stealth Games Like Ground Zeroes Metal Gear Solid V: Ground Zeroes proves that there’s still vitality and innovation in the stealth game genre.
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